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Author Topic: S+ Credit Issue  (Read 5100 times)

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Offline ckape

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S+ Credit Issue
« on: September 14, 2017, 12:27:00 PM »
Hi All,


Sorry for not having the correct terminology - I am new to the hobby having just purchased my first machine.


So I have an IGT S+ machine that is set up to take $1 CDN coins.  It was likely originally set up to take US $1 coins. 


When coins are fed through, the CC accepts them and they pass through the Coin Optics and into the hopper as desired.  Problem is, after anywhere from 10-14 coins the machine stops provision credits.  After a power cycle and door open reset, the machine once again accepts the coins and they go into the hopper for credits, until 10-14 and then no credits again.  I have read through many threads and cannot seem to find anything quite like this issue...


Things to consider:


1- The little white button always gives credits when I press it.
2- I have tried a different CC having bought one online thinking this was the original issue, and no difference
3- I have tried many different coins in the CC - no difference
4- I have played with the logic, i.e. when it first starts up and accepts coins, I would "Cash Out" any credits won or not "Cash out"... either way, it would stop providing credits after about 14 coins manually inserted.
5- I have cleaned the CC and the optics as best I could (can I do a better job?)
6- I have ordered a Coin Optics new insert guide.  I realize the one in there is likely for a larger coin, so this might help.  However, I have managed to reduce the size of the current guide for the one in there now so that it is just big enough for the $1 coin to pass through and hit the 3 optics.  Even with this reduced channel, it is not working.  (I used little velcro wire ties quite effectively for this).


Not sure what else to do?  Any suggestions...


Thanks!

Offline rokgpsman

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Re: S+ Credit Issue
« Reply #1 on: September 14, 2017, 12:36:09 PM »
Welcome to NLG website !    :wave:

Just to be clear about the problem,,,

Do you mean that after inserting coins and playing (spinning the reels) for 10-14 times and all works correctly, then the machine will still accept coins after that (they go to the hopper) but the machine does not give you a credit for that coin?
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Offline ckape

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Re: S+ Credit Issue
« Reply #2 on: September 14, 2017, 12:38:59 PM »
It will depend on how many credits are played per spin, but yes, it could be as low as 5 spins (2 credits each) or as high as 14 spins (1 credit each)...  It is not a spin issue (or seemingly)... it is always between 10-14 coins physically inserted...


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Re: S+ Credit Issue
« Reply #3 on: September 14, 2017, 12:41:45 PM »
Can you describe your machine, is it a 2 coin or 3 coin max game (or other)? Is this a multi-line game?

Maybe post a photo of it so we can see what you have, that could narrow down the possibilities on your problem. Thanks!

Also, if you can post a photo of your mpu board showing your game chips we would know better what your machine preference settings offer. If you'd rather not pull the mpu for a photo there is a way to go into the setup menus by using the white TEST button inside and have the machine show you on the front display what your game software numbers are. Specifically, it could be helpful to know the SS chip and SP chip numbers. They are both in sockets on the mpu board.

From your description it sounds to me like the coin comparitor and coin optics are working ok. Perhaps this has something to do with one of the preference settings in the machines setup menu.
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Offline Jim

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Re: S+ Credit Issue
« Reply #4 on: September 14, 2017, 01:45:03 PM »
a NORMAL operating machine will only allow the max.number of coins in per the glass scheme.  if its a 2 coin multiplier, then it should only accept 2 coins, all others will be rejected, likewise if its a 3 coin multiplier it will only accept 3 coins, the rest will be sent back to the coin tray.  on occasion a machine will accept coin overages ( when inserted fast)  but after the game is complete, the hopper will turn on and pay those overages back to the customer.
on normal S+ machines you cannot accumulate credits by inserting coins.

hope this helps

Jim 



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Re: S+ Credit Issue
« Reply #5 on: September 14, 2017, 02:45:31 PM »
Rokgpsman - thanks for the response.  The machine is as follows:


- IGT S+
- Balloon Bars
- 1 payline
- 2 coin max per spin


I attach pictures of the chipset and machine.


Hi Jim- thanks for the reply, but that is not the issue I am having.


I did two more tests... it seems to stop converting coins to credit after 14 coins.  regardless of how many coins per spin or cash outs... it is 14 coins in and then stops.  The rest of the coins just fall to the hopper until I do a power off and door open reset...


Thanks!

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Re: S+ Credit Issue
« Reply #6 on: September 14, 2017, 03:13:54 PM »
what are the limits set to in test #7   ???



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Offline ckape

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Re: S+ Credit Issue
« Reply #7 on: September 14, 2017, 03:19:09 PM »
Hi Jim - I just played with that.  It was at 300 (each) and I changed it to 500.  No effect.


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Re: S+ Credit Issue
« Reply #8 on: September 14, 2017, 03:27:26 PM »
You may have already seen this information, it doesn't pertain to your problem but is nice to know about a machine that you own:

http://www.newlifegames.net/igtbible/IGT%202CM/Game%20Library%20-%20S-Plus%20-%20Ballon%20Bars%20(2%20Coin%20Multiplier).htm
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Offline rokgpsman

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Re: S+ Credit Issue
« Reply #9 on: September 14, 2017, 03:56:26 PM »
This is an interesting problem on your machine, I will be curious to find out what the answer is. Attached below is the document for the SP1019 chip in this machine, in case it is helpful for this problem.

Here are some of the user settings for SP1019, I think you have already checked menu page 7, it has 3 options you can set.
Also, there is something called "player selectable credit" on menu page 0, option 5:

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Re: S+ Credit Issue
« Reply #10 on: September 14, 2017, 04:05:45 PM »
Hi Jim - I just played with that.  It was at 300 (each) and I changed it to 500.  No effect.

Did you check all 3 of the settings at step 7, not just the first one or two?  (7.1, 7.2, 7.3)
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Re: S+ Credit Issue
« Reply #11 on: September 14, 2017, 04:21:54 PM »
Hi Rokgspman - thanks for the information...


yes. all three were checked.  I made them all 500, but can make them something else if that would help.

It figures I would start this hobby and have something unusual like this happen to me.... sorry of my life!


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Re: S+ Credit Issue
« Reply #12 on: September 14, 2017, 04:35:41 PM »
I know this may sound like a moot question.......But you have no credits on the machine when making changes and saving the changes when you are done?

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Re: S+ Credit Issue
« Reply #13 on: September 14, 2017, 04:38:38 PM »
Odd one for me, that's for sure, but there's quite a few S+ experts here and some of them don't login until later so let's see how this works out.

In your first post you said you might not have all the terminology correct, so I want to repeat what I think you are saying, correct me if needed.

You never insert more than 1 or 2 coins at a time, then you spin the reels. The machine plays fine until after you have played enough times that 10-14 coins have been inserted. After that when you insert 1 or 2 coins they get accepted and go into the coin hopper inside the machine but you do not get any credits on the machine. You have to turn the machine off and then back on to play again.

[the reason I'm emphasizing this is that sometimes a person thinks they can insert a bunch of coins one after the other and add a bunch of credits, then play for a while without inserting more coins. In general an S+ will not accept any additional coins past the max shown on the glass, which is 2 coins on your machine. An exception is something called Montana credits but that doesn't apply here as far as I know).





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Re: S+ Credit Issue
« Reply #14 on: September 14, 2017, 05:56:11 PM »
You can use SP1137 for type 0, 1, 4, 5, 12 & 14 games. Balloon Bars is type 1. I would clear the ram, change the SP, then set the denom for the BV. Set 15 will accomplish this. Set 86 is required for some advanced options but doubt you would need for home game. SP1137 will accept the first coins inserted to game (2 in your case) then credit other coins to the meter up to the hopper limit. I prefer this SP when applicable. Our old friend Buzz turned me on to this several years ago.
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Re: S+ Credit Issue
« Reply #15 on: September 14, 2017, 06:51:45 PM »
Rokgpsman- yes, that is exactly it


Shaggy- there are no credits in the machine


RB- I really wish I knew enough to decipher what you are saying! Lol. I will try to figure it out when near a computer (on my cell now) but if you have a more detailed step by step I would try it!


Thanks


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Re: S+ Credit Issue
« Reply #16 on: September 14, 2017, 07:57:45 PM »
You have 2 important chips on your mpu board (the main circuit board in the machine). These 2 chips are what contain the game software for your machine. They both have numbers to identify them. One is the SP1019 chip, the other is the SS3994 chip. The SP chip (also called the GAME chip) is sort of like the overall operating software and the SS chip (also called the REEL chip) is the specific software for the Balloon Bars game. You can use different versions of SP chips in your machine as long as they are compatible with the SS chip (that characteristic is called the game "Type"), it will still be the same Balloon Bars game. Sometimes newer versions of the SP chips correct bugs in earlier versions, or they add features to improve things. You can remove the SP1019 chip from its socket and plug in another SP chip such as the SP1137 chip. Sometimes when a problem is weird and has no apparent reason for what it is doing you can try things that weren't on the first list of ideas. Another thing to consider doing is a ram CLEAR process, for that you will need the CLEAR chip. But I wouldn't do that unless someone here recommends it because then you will need to go thru setting up the preference settings and that can get cumbersome and be a chore.

I don't know if any of that would correct your problem or not, but that's a start on understanding your machine's game software.
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Re: S+ Credit Issue
« Reply #17 on: September 14, 2017, 08:17:45 PM »
In the downloads section you should be able to find Rons  R273's S+ quick reference XLS sheets. These help you decifer the PAR and PSR sheets and make setting up the options on your S+ easy.
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Re: S+ Credit Issue
« Reply #18 on: September 15, 2017, 07:28:10 AM »
roksgpsman - thanks, I am going to find those chips for sale somewhere and change them anyways... sounds like mine are old and there are newer versions...


jay - thank you, going to look.


Still no resolution - will keep trying different options while I wait for new Chipset.

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Re: S+ Credit Issue
« Reply #19 on: September 15, 2017, 08:16:40 AM »
roksgpsman - thanks, I am going to find those chips for sale somewhere and change them anyways... sounds like mine are old and there are newer versions...

jay - thank you, going to look.

Still no resolution - will keep trying different options while I wait for new Chipset.

You could send a pm to RB (see his post #14 above), he may have parts for what you want to try. If not there are several other sources here on NLG to get those chips, also from slot machine businesses on the internet, ebay, etc. Whoever you get the SP chip from, ask them about getting a CLEAR and SET chip, I believe you may need them if you replace the SP chip but I'm not certain about that. No need to find that out later and have two different orders with more shipping costs. The SET chip is primarily needed if you have a bill validator, doing a CLEAR (and maybe installing a new SP chip) resets many of the settings back to default values, one of which is to disable the bill validator. So often a SET chip and CLEAR chip are bought together, just in case. Ask any questions you may have about this stuff, the folks here will help as much as they can.

Good Luck and keep us posted, we can all learn something on this one!

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