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Author Topic: Arduino Based TITO System  (Read 30508 times)

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Offline foster

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Re: Arduino Based TITO System
« Reply #20 on: August 13, 2018, 07:51:51 PM »
Long poll
Machine address byte 9 bit on (1)
Rest of bytes sent 9 bit off (0)
For long polls if CRC bytes needed you must do the calculation per implementation guide
And also if a length byte is used must be set correctly as well
Coca-Cola and Slot Machine Addict

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Offline se7en

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Re: Arduino Based TITO System
« Reply #21 on: March 06, 2019, 01:50:36 PM »

Hello
I have a year since I've been looking for an arduino code to help me communicate through the igt-sas v6 protocol.
  If someone can help me with an example of code that I can block and unlock a slot machine with an arduino module, I would be very pleased.
I'm more interested in the code settings for communication (parity, stop bit, etc) and how they send wake-up.
thank you :hail:

Offline ANIslots

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Re: Arduino Based TITO System
« Reply #22 on: March 11, 2019, 10:46:54 AM »

Hello
I have a year since I've been looking for an arduino code to help me communicate through the igt-sas v6 protocol.
  If someone can help me with an example of code that I can block and unlock a slot machine with an arduino module, I would be very pleased.
I'm more interested in the code settings for communication (parity, stop bit, etc) and how they send wake-up.
thank you :hail:
here you go.. setup your serial port first basic arduino stuff..


Code: [Select]
void write9bit(byte byte9bit)
{
  UCSR1B = 0b10011101;  // turn 9th bit on
  Serial1.write(byte9bit);
  UCSR1B = 0b10011100;  // turn 9th bit off
}
void GeneralPoll(boolean S)
{
 
  if (S) {
  write9bit(0x80);
  delay(10);
  //Serial.println("80 ");
  }
  write9bit(0x81);
  delay(1);
  //Serial.println("81");
}
void LongPoll(byte LP[], byte len)
{
  write9bit(LP[0]);
  delay(10);
  for ( byte x = 1;x<len-1;x++)
  {
    Serial1.write(LP[x]);
  }


delay(75);
}


Offline ojgn0925

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Re: Arduino Based TITO System
« Reply #23 on: March 12, 2020, 09:45:30 AM »
buen dia  este sistema ya alguien lo ha probado,, desearia tener mas informacion

Offline marcdavis

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Re: Arduino Based TITO System
« Reply #24 on: December 24, 2020, 01:24:25 PM »
Here is my Arduino TITO and Player Tracking project - feel free to take a look - it implements what you are looking for. https://github.com/marcrdavis/ArduinoTITO-PlayerTracking


Offline Eddiie

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Re: Arduino Based TITO System
« Reply #25 on: December 28, 2020, 08:51:02 PM »
Here is my Arduino TITO and Player Tracking project - feel free to take a look - it implements what you are looking for. https://github.com/marcrdavis/ArduinoTITO-PlayerTracking

What!   Wow!  Sweet.   I am looking forward to checking this out.

Offline sailbert

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Re: Arduino Based TITO System
« Reply #26 on: April 21, 2021, 08:03:13 AM »
I have ordered my arduino and Ethernet board.  I am going to build it.

Offline marcdavis

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Re: Arduino Based TITO System
« Reply #27 on: May 24, 2021, 11:20:48 AM »


Hi Everyone! Just released a very 'experimental' version of the Arduino TITO and Player Tracking project that may be of interest to some of the more 'adventurous' modders: Jackpot Camera Support


EXPERIMENTAL BUILD 20210522C


Included in this package is an experimental version of the MAGSTRIPE sketch that includes support for the ArduCam OV2640_MINI_2MP_PLUS Camera Module for the purpose of implementing a 'Jackpot Winner' Photo. Admins can set a minimum jackpot amount at which a photo will be taken of the player. The photo can be seen or downloaded using the Web UI. This is an experimental feature and is NOT RECOMMENDED for novice users as it requires modification of the cabinet or player tracking bracket to accommodate the camera. This feature is also only compatible with the MAGSTRIPE version due to limits in the SPI bus. Please see the Addendum PDF in the download for more information. I make no promises that this code will make it into the main branch.


Link: https://github.com/marcrdavis/ArduinoTITO-PlayerTracking


If you do implement it - please share your experience and photos of the finished work. Thanks and enjoy!


Marc




Offline Iamwally

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Re: Arduino Based TITO System
« Reply #28 on: October 11, 2021, 05:26:30 PM »
Just want to say a big thank you to Marc for his awesome player tracking and Tito solution!!!  I am currently not utilizing the player tracking features as I do not have all the parts for that but in the future I may and it is nice to know the capability is there!!!  I can say that any issues I had with setting it up were my own stupid mistakes🤪. His documentation is spot on!!  His patience level is also quite high as he helped me quite a bit!!!
This is a great solution that works quite well!  I have attached some photos and I will include the link to the 3d printed case I used which makes it look quite neat!😎

https://www.thingiverse.com/thing:617752



Offline marcdavis

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Re: Arduino Based TITO System
« Reply #29 on: October 11, 2021, 06:15:22 PM »
You're very welcome sir!

 

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