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Author Topic: Homebrew EFT System  (Read 20555 times)

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Offline jay

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Re: Homebrew EFT System
« Reply #40 on: February 08, 2021, 07:47:12 AM »
There is a lot of player tracking hardware out there that is practically throwaway as it can't be used by the home slot person.
If you were to talk to any of the vendors on our home page they probably have boxes upon boxes of this stuff unless they have thrown it out.
You could easily say it works with models X Y & Z and the market would come to you.
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Offline marcdavis

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Re: Homebrew EFT System
« Reply #41 on: February 08, 2021, 05:26:23 PM »
So a few pics; first two are of my testbench - this is what I develop on; has all the bits that would go into the game machine. I am in the process of testing 3 keypads (listed below) for the new admin functions. All of that code is done - just testing now in my machines. I am looking to add some player functions for use with the keypad - like accumulating 'comp credits' based on play - then using the keypad to redeem the comps on the game. The third pic is my S2000 - just installed the Wild Triple Strike chip/reels/glass tonight along with the new code and keypad. Will do a video shortly on the functionality.


Tested Keypads

   Bally Systems Player Tracking 6x2 Keypad P/N 105123F
   Bally Systems Player Tracking 3x4 Keypad
   ACT 8x2 Keypad


More to come!


Marc






Offline marcdavis

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Re: Homebrew EFT System
« Reply #42 on: February 11, 2021, 09:31:02 AM »
Hi All - Some more exciting info to share! The next version of the Arduino TITO and Player Tracking software is almost ready; and it has a ton of updates and improvements. With the previous addition of keypad support I have added admin and player controls accessible from the keypad. What player controls? How about comps! The board will now track usage and calculate a comps payback based on a percentage you select. Players can then redeem comp credits right from the keypad onto the game. The code was significantly refactored and improved with new inline documentation for the many compatible hardware configurations. Oh - and did I mention the new Game Manager? (pic below) By popular request - you can now manage all of your games from one console - view game/player stats (not quite real time but good enough - performance reasons), control many game settings - and apply those settings to one, selected or ALL of your machines! Also experimenting with my own version of Tournament Mode.


Finishing up the coding on the Game Manager now - it will be released with the new ATPT version very soon.


Marc


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Re: Homebrew EFT System
« Reply #43 on: February 11, 2021, 09:48:10 AM »
Marc, thank you for providing this.  Crazy question, is the ATPT supposed to provide any GUI? Feedback? System process?  When I run it there is no feedback.

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Re: Homebrew EFT System
« Reply #44 on: February 11, 2021, 09:53:08 AM »
Marc, thank you for providing this.  Crazy question, is the ATPT supposed to provide any GUI? Feedback? System process?  When I run it there is no feedback.


Are you referring to the Windows Card Server APTS.EXE? It is a console app - so a console window will be open when it is running. You must run it as an Administrator or it will not work.


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Re: Homebrew EFT System
« Reply #45 on: February 11, 2021, 10:03:32 AM »
Sorry, yes APTS (i thought i edited that).When running on Win 10 x64 as Admin it seems like the program abruptly aborts.  Same as trying to run in compatibility mode.Unzipped all the files to one folder and ran within the folder.Also verified NET core framework was installed.

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Re: Homebrew EFT System
« Reply #46 on: February 11, 2021, 10:15:08 AM »
Sorry, yes APTS (i thought i edited that).When running on Win 10 x64 as Admin it seems like the program abruptly aborts.  Same as trying to run in compatibility mode.Unzipped all the files to one folder and ran within the folder.Also verified NET core framework was installed.


It will abort if not running as admin


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Re: Homebrew EFT System
« Reply #47 on: February 14, 2021, 02:37:50 AM »
you need .NET Core Runtime 3.1 for it to run on windows 10

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Re: Homebrew EFT System
« Reply #48 on: February 17, 2021, 03:22:48 PM »
New version of the Arduino TITO and Player Tracking Project is up: https://github.com/marcrdavis/ArduinoTITO-PlayerTracking


Offline alex

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Re: Homebrew EFT System
« Reply #49 on: February 17, 2021, 04:14:39 PM »
Very cool project, I noticed the tickets still use the amount as code (like bettortito), are you planning to also make the game manager store the tickets in a db so once redeemed remains redeemed?
I'm from Europe.

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Re: Homebrew EFT System
« Reply #50 on: February 17, 2021, 04:34:55 PM »
...are you planning to also make the game manager store the tickets in a db so once redeemed remains redeemed?
If you do this, you waste paper.  Save a tree! :rotfl:
Remember, the more you tell us - the better we can help you!

Consider becoming a regular contributing member, which helps pay costs to keep this site up and running so you can keep your machine up and running :)

Offline alex

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Re: Homebrew EFT System
« Reply #51 on: February 17, 2021, 04:59:16 PM »
...are you planning to also make the game manager store the tickets in a db so once redeemed remains redeemed?
If you do this, you waste paper.  Save a tree! :rotfl:
Realism has a price, yeah.
I'm from Europe.

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Re: Homebrew EFT System
« Reply #52 on: February 17, 2021, 08:33:56 PM »
Hey Alex - At the moment I don't have plans to change the TITO process. It works. There are other solutions that do the whole host-authentication piece; don't see the point for home systems really.


MD




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Re: Homebrew EFT System
« Reply #53 on: February 18, 2021, 09:36:36 AM »
New video on Admin Keypad functionality in the latest release.
https://www.youtube.com/watch?v=fuB4maNNrRs
 

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Re: Homebrew EFT System
« Reply #54 on: February 18, 2021, 03:04:06 PM »
Is anyone following along with this project (which I think is great that Marc is providing us) but have found that in the latest sketch the RFID reader doesnt seem to work anymore?Just to verify it wasnt equipment issue I reloaded the older sketch and it worked fine.Reloaded the newest and it wouldnt work.
Tried to do a side by side comparison and everything looks to be the same in the code but I am sure there is something somewhere I am overlooking.
Anyone else?

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Re: Homebrew EFT System
« Reply #55 on: February 18, 2021, 03:23:37 PM »
Is anyone following along with this project (which I think is great that Marc is providing us) but have found that in the latest sketch the RFID reader doesnt seem to work anymore?Just to verify it wasnt equipment issue I reloaded the older sketch and it worked fine.Reloaded the newest and it wouldnt work.
Tried to do a side by side comparison and everything looks to be the same in the code but I am sure there is something somewhere I am overlooking.
Anyone else?


Hi Slotman - While the RFID code and pinouts did not change in this version there is a new check in the code which will block card access if the slot machine is not detected. This is to prevent issues with leaving a card in the machine when powering on. Once the machine is booted and the SAS heartbeat is detected the board will start allowing card detection.


Marc




Offline Slotman

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Re: Homebrew EFT System
« Reply #56 on: February 18, 2021, 03:26:37 PM »
Is anyone following along with this project (which I think is great that Marc is providing us) but have found that in the latest sketch the RFID reader doesnt seem to work anymore?Just to verify it wasnt equipment issue I reloaded the older sketch and it worked fine.Reloaded the newest and it wouldnt work.
Tried to do a side by side comparison and everything looks to be the same in the code but I am sure there is something somewhere I am overlooking.
Anyone else?


Hi Slotman - While the RFID code and pinouts did not change in this version there is a new check in the code which will block card access if the slot machine is not detected. This is to prevent issues with leaving a card in the machine when powering on. Once the machine is booted and the SAS heartbeat is detected the board will start allowing card detection.


Marc
Great!!! Thank you very much for the quick reply.  That makes sense.

Offline Slotman

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Re: Homebrew EFT System
« Reply #57 on: February 19, 2021, 09:06:09 AM »
This card reader is whipping me.Got everything hooked up to a test machine after fabricating some readers and displays.  The RFID pickup doesnt like to work near metal so I had so scavenge some plastic readers and make a homemade bezel for the display but got everything mounted and up and running.
Arduino gives its typical 80 81.  Machine replies with 00.  Seems to be good communication but the Card Reader is still not functioning.
Just to make sure its not operator error, I reloaded the older december script and card reader works fine.
Any ideas?

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Re: Homebrew EFT System
« Reply #58 on: February 19, 2021, 09:17:45 AM »
This card reader is whipping me.Got everything hooked up to a test machine after fabricating some readers and displays.  The RFID pickup doesnt like to work near metal so I had so scavenge some plastic readers and make a homemade bezel for the display but got everything mounted and up and running.
Arduino gives its typical 80 81.  Machine replies with 00.  Seems to be good communication but the Card Reader is still not functioning.
Just to make sure its not operator error, I reloaded the older december script and card reader works fine.
Any ideas?


I am so sorry! I just noticed a typo in the sasOnline check that is preventing this from working as I intended. Give me 10 min and I will upload a new sketch to github.


if you want to fix it now, look for:

   if (sasOnline=false) sasOnline=true;


replace with:

   if (sasOnline==false) sasOnline=true;


Double-equals was missing! I am surprised it compiled.




Again - sorry about that. I thought I fixed that in the build I uploaded.





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Re: Homebrew EFT System
« Reply #59 on: February 19, 2021, 09:21:42 AM »
This card reader is whipping me.Got everything hooked up to a test machine after fabricating some readers and displays.  The RFID pickup doesnt like to work near metal so I had so scavenge some plastic readers and make a homemade bezel for the display but got everything mounted and up and running.
Arduino gives its typical 80 81.  Machine replies with 00.  Seems to be good communication but the Card Reader is still not functioning.
Just to make sure its not operator error, I reloaded the older december script and card reader works fine.
Any ideas?


I am so sorry! I just noticed a typo in the sasOnline check that is preventing this from working as I intended. Give me 10 min and I will upload a new sketch to github.


if you want to fix it now, look for:


    if (sasOnline=false) sasOnline=true;



replace with:


    if (sasOnline==false) sasOnline=true;


Double-equals was missing! I am surprised it compiled.




Again - sorry about that. I thought I fixed that in the build I uploaded.
No problem.  Im just looking at it as being a beta tester.  Im under quarantine this week so its keeping my mind occupied.

 

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