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**Reel Slots** Gaming Machines => Bally Alpha Reel Games => Topic started by: SteveP on April 07, 2022, 07:03:25 PM

Title: Bally Alpha call attendant error 1393 BezelEffectMgr?
Post by: SteveP on April 07, 2022, 07:03:25 PM
Hey all,
So I recently took a jump in to the Bally world with a Bally Alpha with a quick hit program. The machine worked well for a couple days then I upset it somehow and it wouldn't boot in to the game with "Call Attendant" on the upper screen.

Seeing that I had a clear chip, I decided to go for it as it seems to clear a lot of errors for others..... but not in my case.

The clear went well, inserted the OS and Game chips, it runs through all the tests, then locks up with a call attendant message.

Turning the key I get:
Machine Fault
gameApp(1393):
ASSERT_FAIL
assertion=(numDevices .= 1) && (numdevices ,= 8)
file-BezelEffectMgr.cpp 202
function=int BezelEffectMgr::StartThreads []


If I reset the machine, it repeats..... any suggestions?
Title: SOLVED
Post by: SteveP on April 07, 2022, 07:53:25 PM
SOLVED... I AM AN IDIOT


I cleaned up the machine and bumped a wire harness enough where it lost contact..... connected it and all is good
Title: Re: Bally Alpha call attendant error 1393 BezelEffectMgr?
Post by: Sunrise Side on April 07, 2022, 09:04:00 PM
Thanks for replying with the resolution!!
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