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**Video Poker, Keno, Slots, 21** Gaming machines => BALLY Game Maker => Topic started by: Kenokarz on September 22, 2021, 06:34:08 AM

Title: Game Maker issues
Post by: Kenokarz on September 22, 2021, 06:34:08 AM
i have a 13 inch game maker that it takes the bills in and stacks them but gives no credits on the machine i have tried 2 different b/v heads and transports , i even tried a 200 head with the no transport chip , same thing , i tried 2 different main boards , and did complete clear, what am i missing i know it has to be something stupid that im missing , i did see that the meters were bypassed ?? with jumper wires just checking to see if anyone else has had this problem , i have another complete wire harness out of some other machines i junked out , so my next step is to replace harness and put meters back in
Title: Re: Game Maker issues
Post by: Kenokarz on September 23, 2021, 06:30:09 AM
problem solved , replaced the complete wire harness for another junk machine and put meters back in , everything runs as it should  now
Title: Re: Game Maker issues
Post by: kcirrick on September 23, 2021, 03:07:20 PM
I've had the BV either refuse to suck a bill in or rejecting everything I fed it, but you've come up with an issue I've never experienced.  I agree that it's probably something simple - it usually is. 

By the way, I have the meters disconnected on both of my machines.  I just pulled the wires off and left it at that.  No jumpers.  That constant clicking was driving me nuts.  Neither machine ever complained about the loss of the electromechanical meters.

It reads, processes and stacks bills, but gives no credit for them.  I'm shooting in the dark here, but here are a couple of ideas although you probably already tried them.  Forgive me if I ask or suggest something dumb or obvious.  :)

I know you tried two different transports, but are all of the dip switches in the off position?  It's not in any test mode?

Is your bill validator flashed or has a current eprom so it recognizes current bills?

What happens when you open the door, flip the reset key and run the bill validator test?  Does it recognize bills of different denominations?

You're fortunate to have the extra parts.  It seems like you've replaced everything except the harness and the back plane.   Replacing the harness might be worth trying, but that's kind of a PITA.  Did you try reseating J10 on the back plane and other connections between the back plane and the BV?

Does your bezel do any blinking when you insert a bill? This could indicate an error.

I cleared and reconfigured my upright with different settings several times trying to duplicate your issue with no success.
I assume you're using Jurisdiction 1.  I use Jurisdiction 8.  It eliminates limits.
Having tokenized my machines, for the bill acceptor country option I select universal 5.  If I put $100 bill in it credits $100,000.
I'm wondering if the problem is caused by a combination of settings which I think would be preferable as opposed to a hardware issue.
This might be way out there, but is it possible the jurisdiction you selected isn't compatible with the bill acceptor country option?
Even though you have plenty of experience configuring the machine, here's is my config.

Jurisdiction: Eight
Primary Host: SAS
Secondary Host: None
SAS Version: 5.01
Chassis Type: Upright
Coin Acceptor: None
Bill Acceptor: JCM WBA
Printer Type: Seiko printer
Hopper Type: None
Door Type: Pulsed Optic
Double Down: On
Tournament: Off
EFT: Disable
Residual Credit Mode:  No Gamble and No Attendant Pay
Win Evaluation Preference: Legacy

Depending on your mains you may not have all of these settings.

I would be interested in seeing your configuration including all the settings after you perform the hardware and software calibrations. I can set one of my machines up the same way - or as near as possible and we can see what happens.
Sorry if I mentioned things you already know or have tried and that I haven't been more help.
Title: Re: Game Maker issues
Post by: Kenokarz on September 24, 2021, 06:49:16 AM
i replaced the harness from machine i junked out , , i tried 4 different transports 3 heads including a 200 head  even tried 3 different side boards , 3 different cpu,s  with different mains and graphics  did clears set it up as you said , finally gave up  and just replaced the harness, and now  it works fine , so could have been a bad wire in harness , not worth tracing it down
yes i was using #1 but i will set all the machines up for # 8 now thanks , i also am using a 200 head with the no transport  software , so now i got a bunch of transports that all cycle , i will be putting up a bunch of free cycle stuff up on the site from bally 13 inch game makers as soon as i go thought my parts shelf , glass, printers with the connecting  harness to the back plane board , 145 heads , i dont need all this extra stuff taking up space
Title: Re: Game Maker issues
Post by: Stayouttadabunker on September 24, 2021, 06:59:03 AM
I'm wondering what would be the differences between a #1 juris chip and an #8 on a Game Maker?

I noticed on another platform (WMS BB2), some juris won't allow the printer to print tickets or accept one dollar bills.
Title: Re: Game Maker issues
Post by: Kenokarz on September 24, 2021, 07:15:26 AM
not sure what all jurisdictions  are for but it sounds like kcirrick is up on this more than i am
Title: Re: Game Maker issues
Post by: kcirrick on September 24, 2021, 10:55:22 AM
For my sake J=jurisdiction

There is only one J chip.  There’s not a different chip for each J.  When you select your J after a clear, that info and it’s parameters write to the chip and rewrites to this guy each time you do a clear.  Here comes a story:

I was (and still am) learning.  I was trying to figure out what different things do and on this occasion I decided to try and play with Jurisdictions.  I always use J 1, but now I was going to try them all.  BIG MISTAKE!  My first stop was J 2.  I don’t remember why, but I didn’t care for it and decided to move on to J 3.  Uh Oh!  Can’t do it.  It turned out that if you select J 2 or J 3 then your machine will be locked in that J and there is nothing you can do about it.  Your options are to find a way to erase the chip or buy a new chip.  I almost bought an eraser because the chip 93C56N is obsolete, not made anymore and you can’t buy it.  Mouser had it.  At least they sold it to me – twice.  It was the wrong chip.  Their inventory was wrong and they didn’t have what I needed. Refund.  Eventually I found 93CS56N.  I bought half a dozen so I would have spares.  This chip is compatible.  I stuck it onto the MPU, configured with J 1 and left it at that.

Today I am configured with J 8.  My coin denomination is $5,  my multiple denominations is $20, $50, $100 $200 and $500 and my bill acceptor country is universal 5.  Now when I feed it $5 it racks up $5,000.  Insert $100 and get $100,000 in credit.  No more constantly yanking out that cash box.

I got off track, but there you go.  I’m thinking of recording a video as I clear and configure my upright.  I don’t think I’ve ever seen one.

Title: Re: Game Maker issues
Post by: Kenokarz on September 24, 2021, 12:14:45 PM
thank you for the info, so now i know why some of my boards are locked into a jurisdiction , i have pulled the eeprom and put it on another board and did a debug , i think that was able to let me start from scratch again ,
Title: Re: Game Maker issues
Post by: kcirrick on September 24, 2021, 01:17:46 PM
I had heard the debug chip might be a way out.  I was unaware of them back then and I haven't needed one since.  Glad I could share something useful. :applause:
Title: Re: Game Maker issues
Post by: Kenokarz on September 24, 2021, 01:21:45 PM
try it out and let me know how that worked out for you
Title: Re: Game Maker issues
Post by: Stayouttadabunker on September 25, 2021, 06:12:40 AM
By the way, I have the meters disconnected on both of my machines.  I just pulled the wires off and left it at that.  No jumpers.  That constant clicking was driving me nuts.  Neither machine ever complained about the loss of the electromechanical meters.

I assume you're using Jurisdiction 1.  I use Jurisdiction 8.  It eliminates limits.

In an casino environment, it's fairly noisy...you'll almost never hear the mechanical meters clicking.

I highlighted in red that there's a slight difference between Juri 1 and 8 chips that I missed earlier.


Title: Re: Game Maker issues
Post by: kcirrick on September 25, 2021, 10:50:06 AM
Yep, that's why I chose J 8.  I want to play with other jurisdictions, but swapping the clear chip in and out is a pain.  To protect the legs on my clear chips and the games in P10 I keep those chips inserted into IC sockets.  That way, if I screw up and damage the legs then it's the legs of the socket that are damaged and not the chips legs.  I started doing this after losing a couple of clear chips to broken legs.  A bonus is that the legs of that socket slide into the socket on the MPU much easier.

I thought I might mention that I have 24 mains.  I had the 24's in one machine and earlier mains on another machine.  The machine with the earlier mains only allowed doubling four times.  The machine with the 24 mains allowed unlimited doubling.  I put 24's in the other machine so it too would have the unlimited doubling.  I'm honestly not sure what the other benefits of the 24's are.
Title: Re: Game Maker issues
Post by: Kenokarz on September 27, 2021, 06:53:30 AM
what graphics are you using with the 24 mains
Title: Re: Game Maker issues
Post by: kcirrick on September 27, 2021, 03:29:34 PM
I moved up to 14's a while back and that worked out.  Some of my games didn't show complete graphics or even credits and other values at all.  The 14's solved that.

V7G200000004-14
V7G100000004-14

Title: Re: Game Maker issues
Post by: Sunrise Side on March 20, 2024, 07:05:26 PM
Old post but the grey wire in the bill validator harness at the backplane needs to be positioned next to the purple wire. Not sure what the pin location that is?
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