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Author Topic: Check those fuses  (Read 2196 times)

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Offline OldReno

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Check those fuses
« on: February 10, 2014, 01:57:37 PM »

Check those fuses
There was a little keygal working at the Silver Spur who wanted to become a mechanic.  She asked me to help, and since she was pretty good on the machines, I took her under my wing.  The day before her test, I reminded her about the fuses on the Ballys.
I said that the people who were going to test her would probably pull a fuse or two as part of the test.  So I told her how to tell (even from outside the machine) if the fuses were good.
It is very simple -- you have 3 fuses (sometimes 4).  One of these fuses is for 120V power.  You can tell it is good if you have ANY lights at all.  If there are no lights, then see if there is a pay on the reels.   If there is,  check to see that the hopper has not timed out the machine. (the red pilot neon light behind hopper will be on).


If there are any feature lights (line lights, odds lights, coin accepted light, winner paid light or insert coin light) then your 6 volt fuse is good.


If the machine makes any sound when you tug on the handle (coin lockout coil de-energizing), or the machine takes a coin (and/or you HEAR something click when you push down on the coin in switch), then your 50 volt fuse is good.
Sadly, she forgot these things, and failed the test.  However she eventually did make mechanic.
The point is, if you're dicking around with your machine, and suddenly it quits working, then remember to check your fuses.  Very often you will pop one accidentally, and then go looking in the wrong place for the problem, and even putting in more problems.


Check your fuses often, especially if you are using jumpers to test your coils and lights on the machine.
Fuses-
6 Volt fuse -- 20 wire (blue)  5 amp suggested
50 Volt fuse -- 70 wire (orange)  8 amp suggested
120V fuse -- 50 (white), and/or 80 (black) and/or 10 (red)   5 amp suggested.


You can over-amp your fuse if you wish, and it is called the Burn Test.  You will know what's wrong when something starts burning.  I would never use anything over 10 amps ever.
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