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21
Other Reel Games / Re: Jennings em wiring
« Last post by The Swede on Today at 01:05:54 PM »
below is the picture you posted on pennyarcade.  Note the numbers under/over the solder lugs.  You don't have lugs at positions 4,6 and 8

I'm guessing lugs 1,3,5 are the primary winding.  Which lugs you use/jumper depends on your input power, which for you is 230V.  If you remove the jumper between lugs 1,3 and measure the resistance between 1-3, 1-5, and 3-5, if 1-3 and 3-5 is the same and 1/2 the resistance of 1-5, then you'd likely put your mains wires on lugs 1 and 5 and lug 3 would be the motor common wire.

if lugs 1-3 measures no resistance, then I guessed wrong and you'll have to measure the resistance of all the combinations of lugs to get a better guess.

I haven't seen a schematic for a jennings.  The diagram in the patent application is generic and incomplete for an actual machine.

with the transformer out of the game, you should be able to figure out how to connect your 230V to get 115V, 6V and 50V on various transformer lugs.

the next step would be how to connect those lugs to the fuses and the neutrals.   The 115V neutral is probably one of the wire colors on the hopper motor, and some manufactures used yellow for the 6V/50V neutral.

if you want to email highest possible resolution pictures of your fuse block/wiring, the plugs/wiring and the hopper wiring to slotpics@cdyn.com, I'll stick them on the website with the pdf so people can take a look.

That's the old broken transformer
Ok I will do that🙂👍
22
Other Reel Games / Re: Jennings em wiring
« Last post by wolftalk on Today at 12:54:39 PM »
below is the picture you posted on pennyarcade.  Note the numbers under/over the solder lugs.  You don't have lugs at positions 4,6 and 8

I'm guessing lugs 1,3,5 are the primary winding.  Which lugs you use/jumper depends on your input power, which for you is 230V.  If you remove the jumper between lugs 1,3 and measure the resistance between 1-3, 1-5, and 3-5, if 1-3 and 3-5 is the same and 1/2 the resistance of 1-5, then you'd likely put your mains wires on lugs 1 and 5 and lug 3 would be the motor common wire.

if lugs 1-3 measures no resistance, then I guessed wrong and you'll have to measure the resistance of all the combinations of lugs to get a better guess.

I haven't seen a schematic for a jennings.  The diagram in the patent application is generic and incomplete for an actual machine.

with the transformer out of the game, you should be able to figure out how to connect your 230V to get 115V, 6V and 50V on various transformer lugs.

the next step would be how to connect those lugs to the fuses and the neutrals.   The 115V neutral is probably one of the wire colors on the hopper motor, and some manufactures used yellow for the 6V/50V neutral.

if you want to email highest possible resolution pictures of your fuse block/wiring, the plugs/wiring and the hopper wiring to slotpics@cdyn.com, I'll stick them on the website with the pdf so people can take a look.

I'm assuming the machine never ran in sweden - or at least not without an external step-down transformer.  If the game was run in sweden on 230V with the existing transformer jumpers, life just got harder.

I'm also assuming there isn't any lugs on the other side of the transformer.
23
Degauss connector, not used on these machines.
24
Other Reel Games / Re: Jennings em wiring
« Last post by The Swede on Today at 12:43:12 PM »
I looked at the schematic in there that you meant but the Jennings only have 2 lugs up top so that means only 1 voltage output maybe? I will measure the windings when I get the transformer, the old one was bad so I bought one from ebay. Fingers crossed it works 😅
25
Does anyone know what the power save setting does on an Alpha 2 Pro V32? I was hoping it would put it in some sort of a sleep mode and set it to enabled, 10 minutes, but it doesn't seem to do anything. Maybe one of the Alpha settings that don't actually do anything unless it's set during initial setup?
26
Other Reel Games / Re: Jennings em wiring
« Last post by The Swede on Today at 12:26:28 PM »
I put an excerpt from richard bueschel's "jennings volume 2" book for the "electronic galaxy" models in https://bingo.cdyn.com/slots/jennings/ ... as usual it's too big to post here. 

The list may help you find other machines and there's other useful info in there.

looks like the voltages out of the transformer should be 50V and 6V. 

typically on machines like these the transformers could be wired for 110V (115/120V) or 220V, and a center tap was available for the 220V to connect to the fuse so the game internally had the 110V available for the hopper motor.

the games usually had a common secondary/neutral for the 50V and 6V, so it's possible the green jumper wire on your transformer is the neutral.  You'd probably want to remove the other jumper and measure resistances between other lugs to try and figure it out before connecting some power and measuring voltages.  You could connect a lower voltage AC to what you think is the primary winding and check voltages on other lugs.  An AC adapter for a laptop would work, and the secondary voltages would be proportional

if I had to guess, I'd see if:

lugs 1,5 : 220V input
lug 3: 110V center.  When using 110V input, the jumper shorts/bypasses half the winding 220V winding.
lug 7,10 : common for 6V and 50V with jumper attached
lug 2: 6V
lug 9: 50V

lug 2 and 9 voltages could be swapped.

make sense?

Thank you very much! Much appreciated! That pdf will be great to look at while moving forward :hail:
Here is how the transformer looks
27
I don't want this to be a novel but it sounds like you are interested in understanding a little more. I am not a trained tech, this is just what I have learned from reading the 1492 manual. 

I think those readings look fine, all you are looking for is a dead short.  If you look at the schematic of a 5184 it's 3 or 4 different circuits that monitor inputs which trigger an on/off state for power throughput. When the IC blows due to a bad situation it sometimes shorts one of those circuits or blows open. Usually when that happens you will find a diode or flyback with a hole blown in it. I just happen to know that I expect the ones I listed to read as a diode...if they don't something is wrong.  Same with the vertical IC, sometimes when they expire they short out. I have had both of these IC's pass a diode test but turn out bad. Same with voltage regulators, sometimes they test fine but they don't regulate. You learn how to watch for indicators.

Don't get too hung up on the details of each pin reading, you are really only looking for dead shorts at this point.

Do a diode test on the HOT (304), it should read as a diode from middle to each outside pin (.045 to .065-ish), just so long as it isn't a dead short. If it shorts from middle to either outside pin it's bad.

Still a chance the flyback is bad and there isn't any way to test that. The only option is to swap a known good one in. This flyback has a coil that sends voltage back to 5184 basically saying "I'm alive", I think it's pin 14 and if the voltage is too high it shuts down (Xray protection?) or if there is nothing for a period of time it shuts down. Unlike some other boards you cannot power this board without a flyback unless you use the low voltage bypass method covered in the manual.

Chris

Great info!

I tested the HOT and both readings are very close to .460 so that seams to be working fine.

I noticed there are 2 (ground?) pins near the fuse that are labeled 242 that aren't connected to anything (pic), is that normal?
28
Other Reel Games / Re: Jennings em wiring
« Last post by wolftalk on Today at 11:01:46 AM »
I put an excerpt from richard bueschel's "jennings volume 2" book for the "electronic galaxy" models in https://bingo.cdyn.com/slots/jennings/ ... as usual it's too big to post here. 

The list may help you find other machines and there's other useful info in there.

looks like the voltages out of the transformer should be 50V and 6V. 

typically on machines like these the transformers could be wired for 110V (115/120V) or 220V, and a center tap was available for the 220V to connect to the fuse so the game internally had the 110V available for the hopper motor.

the games usually had a common secondary/neutral for the 50V and 6V, so it's possible the green jumper wire on your transformer is the neutral.  You'd probably want to remove the other jumper and measure resistances between other lugs to try and figure it out before connecting some power and measuring voltages.  You could connect a lower voltage AC to what you think is the primary winding and check voltages on other lugs.  An AC adapter for a laptop would work, and the secondary voltages would be proportional

if I had to guess, I'd see if:

lugs 1,5 : 220V input
lug 3: 110V center.  When using 110V input, the jumper shorts/bypasses half the winding 220V winding.
lug 7,10 : common for 6V and 50V with jumper attached
lug 2: 6V
lug 9: 50V

lug 2 and 9 voltages could be swapped.

make sense?
29
IGT I-Game and Game King / Re: IGT 3902 Board sound issues
« Last post by Tilt on Today at 09:45:20 AM »
MML or MML2 (with sound simm slot) sound board?  The MML2 boards have some 1uf ceramic caps that can reek havoc on the volume, cause loud crackling sounds, hiss etc when they fail.  If it's a MML2 try a new board and see if that fixes the problem.
30
May 9th - Price Reduced! - The buttons really, really, really want a new home!
The 7 no image, but working buttons are still available. See below.


$17/button - 7 No image, but working
$15 Shipping

If all 7 buttons are purchased together, I will drop the price to $119 shipped. PM me if you're interested.
Pages: 1 2 [3] 4 5 ... 10

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