Welcome to the NewLifeGames.com message forum!
|
Type Description
none NONE (not 0 or TYPE 0) TYPE 0 and 14 Special S-Plus: Selectable tournament game - Standard Type 0 S-Plus game with a feature that allows for the play of a Type 14 Tournament Game to be selected in self test. TYPE 0 For comparison purposes, all Type 0 games are listed under the 'Standard' category of S-Plus games with no special features, existing as numerous varieties. Name of the Type 0 game is normally taken to be the graphics theme assigned to the game. All Non-System Software Slot Game Types use a Standard Type 0 data table file as the development base. STANDARD - NO SPECIAL FEATURES TYPE 1 Slam Dunk, Balloon Bars, Knockdown, Sevens Up, Leap Frog, Nudge Up, Nudge Down. Special S-Plus: Single nudge up and/or nudge down; when the specified symbol lands on the pay line, the game will either 'nudge' the reel up one symbol, or 'nudge' the reel down one symbol. NUDGE IN ONE DIRECTION TYPE 2 Special S-Plus: The game will pay out certain awards (as prescribed by the pay table) a predetermined amount of the total pay, then re-spin the reels to the current win combination and pay the predetermined amount again. This will continue until the total amount has been paid. TYPE 3 Special S-Plus: If a particular reel symbol lands above or below the pay line, the reel will re-spin to put the symbol on the pay line. If the symbol lands on the line, the reel is not re-spun. The remaining reels that do not have symbols on the pay line will re-spin randomly once to try to improve the result. The remaining reels that already have symbols will not be re-spun. Type 3 slot games are not to be confused with the similar features of the Type 6, 'Tidal Wave.' TYPE 4 Special S-Plus: After a specified symbol or symbol combination is hit, the game will pay the pay table amount,if any, for the combination. The game will then re-spin randomly until a regular pay combination is hit. If another special combination is hit while in this mode, the game will again pay the pay table amount, if any, and continue to re-spin again until a regular pay combination is hit. TYPE 5 Special S-Plus: Enhanced Type 1 and 'Free Play' capability (the majority of requested Type 5 S-Plus pay tables do not have the 'Free Play' mode enabled, although this option is available). Multiple nudges consists of a maximum of three 'Nudge Up' symbols and/or a maximum of three 'Nudge Down' symbols: Upon any of these special symbols landing on the pay line, the game will 'nudge' the reel upwards one symbol, or 'nudge' the reel down one symbol. Depending on the Type 5 pay table theme, all the nudging symbols shall be graphically visible on the reels or all graphically blank in others. TYPE 6 Special S-Plus: If a particular reel symbol lands above or below the pay line, the reel will re-spin to put the symbol on the pay line. If the symbol lands on the line, the reel is not re-spun. The remaining reels that do not have symbols on the pay line will repeatedly re-spin randomly in order to improve the result. The remaining reels that already have symbols will not be re-spun. Type 6 slot games are not to be confused with the similar features of the Type 3, 'Volcano' S-Plus. TYPE 7 Special S-Plus: Winning combinations which include a special symbol are multiplied by a counter number which increments all wins. The counter range is operator selectable. TYPE 8 Special S-Plus: Game references special pay combinations that will cause the reels to automatically re-spin and award the player the next lowest win level. Each spin in 'Count down to Cash' mode, will cause a separate pay to occur, until all lower pay levels have been hit. TYPE 9 Special S-Plus: Hopper pays out a different denomination than the coin in ; game has the ability to handle 'tokens' out of the hopper. For each physical token paid out of the hopper, the coin out meters will be incremented by the value of the token. For example, if the token is 'worth' 10 quarters, than for each token paid out of the hopper, the coin out meters will increment by 10 instead of by 1. Certain reel stop combinations can also award a free play. TYPE 10 An Interactive Stepper Slot Game - a skill stop reel is added to a normal slot game. The player must stop the skill stop reel in a win position to receive winnings randomly lined-up on the other reels. When no winning combination appears on the other reels, 1/10 of a credit is awarded for successfully stopping the reel. TYPE 11 Special S-Plus: Game incorporates a second pull feature which allows the player one additional pull if a loss occurs on the first pull. TYPE 12 Special S-Plus: When the specific symbol is detected on the payline AND maximum coins are played, a number of special games are awarded. The special games are played by betting the max. number of coins while in this mode. The payout on winning combinations for this special game are paid from a second, higher paytable. The game will alternate between the standard paytable and the special, higher paying paytable; in effect, the game that initiates special games from the standard game mode is paid from the standard paytable. When the special game initiator symbol is hit while playing a special game, that game is paid from the special paytable and the special games are awarded to the meter. Type 12, 'Tropical Fever' is not to be confused with the Type 22 S-Plus, 'Jungle Fever.' TYPE 14 Special S-Plus: A Slot Tournament game, which normally possesses an extremely high percent pay back, due to the lack of 'ghost' symbols. Game is designed so that a number of slot players can compete against each other on a single bank or banks of machines for the most amount of credits, awards, winning combinations, and/or the most amount of progressive payouts each player can individually accumulate on their own machine. Type 14 Slot Games can operate in three modes: time limit only, credit only, or time limit and credit. TYPE 15 Special S-Plus: Certain reels are spun dependent upon the previous game's outcome; special symbols are designated as reel holding symbols. Not to be confused with the Type 24 S-Plus, 'Hold-A-Reel'. TYPE 16 Special S-Plus: As certain specific combinations land on the pay line during game play, one bonus light per coin bet will be turned on. When the fifth light is turned on the game will immediately go into a special game mode, of which the awards are one or more of a multiplicity of predetermined features: a bonus award, a number of feature games, a number of free feature games, a bonus plus a number of feature games, or a bonus plus a number of free feature games. When the bonus is paid in the case of paying a bonus only then the game will return to the normal play mode. In all other cases, the game will return to the normal play mode when the last feature game is played. This game also has the optional ability to incorporate the multiple reel / multiple direction features of the Type 5 slot game. TYPE 17 Special S-Plus: When certain specific combinations land on the pay line, the game will then award from one or more of a multiplicity of predetermined features: a bonus award, a number of feature games, a number of free feature games, a bonus plus a number of feature games, or a bonus plus a number of free feature games. When the bonus is paid, in the case of paying a bonus only, the game will return to the normal play mode. In all other cases the game will return to the normal play mode when the last feature game is played. This game also has the optional ability to incorporate the multiple reel/multiple direction features of the Type 5 Game. The pay out for wins during the special feature mode will be equal to the normal pay out multiplied by a constant in the data EPROM. TYPE 18 Special S-Plus: An Interactive Stepper Slot Game, which awards Type 5 reel 'nudging' choices to the player, depending upon the combination hit. If a certain combination is hit, up to four 'Nudges Available' lights are displayed (numbered '1','2','3' and '4'), with the illumination of the 'Nudge' light. The player may then choose to press any of the three 'Skill switches' and nudge down the particular reel that is associated with that Skill switch. At this point, if any nudges remain, the 'Nudge light' will remain lit and the next lowest, 'Nudges Available' light will be illuminated. Pressing the Spin switch at any time will cancel the nudges and proceed with the game. If the Top Award is spun to or nudged to, all nudges will be canceled so that the Top Award may remain. TYPE 19 Special S-Plus: Game possesses a special fourth coin buy-a-pay feature. It is a 3-payline, 4-coin game. If only 3 coins were played and the top award is hit, the bonus amount is not awarded in addition to the top award. If 4 coins were played, then the bonus amount is paid in addition to the respective line pay for the top award. The fourth coin also buys a scattered win bonus amount, if the scattered symbol is truly scattered around he center payline. If the game is in the progressive mode, the progressive amounts are paid as a bonus as well as any other existing applicable line win amounts. TYPE 20 Special S-Plus: For every play, the reels are evaluated and the game attempts to improve a non-winning reel combination or generate a higher paying winning combination, by re-spinning the farthest reel to the right, once. The last reel will never re-spin if the initial re-spin results in a lower paying winning combination or if it can result in the winning combination being lost completely. TYPE 21 Special S-Plus: Combining the features of a Type 2 S-Plus, with Type 5's multiple reel nudging feature. TYPE 22 An Interactive Stepper Slot Game. When the specific symbol is detected on the payline with max coins played, a number of special games are awarded and a game meter displays the number of special games awarded. The special games reference a second set of reel maps and a separate paytable with higher percentages. In normal game mode (when the special game meter is equal to zero), the standard reel maps and standard paytable are used. When less than maximum coins are played while there are special games available, the special game meter will not decrement, the standard reel map is used, and the standard paytable is referenced for the payouts. Type 22 'Jungle Fever' games are not to be confused with the Type 12 game, 'Tropical Fever.' TYPE 23 Special S-Plus: A special feature has been added to the game to allow the data EPROM to determine which symbols will be nudged and in which direction they will be nudged. It is possible for any symbol ¿ including graphically blank symbols -- to nudge in any direction. Since any symbol could nudge in either direction, the symbols will lack graphic indicators that could show the player the direction the reel will nudge. In addition, if multiple nudges are awarded, the game will determine a random order in nudging the reels. TYPE 24 An Interactive Stepper Slot Game, allowing the player to hold up to two reels. Reels not held are spun, offering the player a chance to construct a winning reel paying combination. Not to be confused with the Type 15 S-Plus, 'Hold Symbols.' TYPE 25 Special S-Plus: When a specific combination is hit with max coins, the game pays varying coin amounts randomly, accompanied with special lighting and sound effects. TYPE 26 Special S-Plus: When a specific combination is detected, the player is awarded the standard pay table amountand a number of special games, the number of which is limited to the number of coins or credits bet when these games were awarded. The payout on winning combinations for this special game are paid from a second, higher paying pay table. The game will not award any additional games until all the current special games are completed. In normal game mode (when the special game meter is equal to zero), the standard pay table is used. TYPE 27 Type 0 Megajackpot (Wide Area Progressive) System S-Plus, with a single progressive level and an overhead wheel, partitioned into 11 different payout amounts. When a bonus spin symbol is hit on the third reel with maximum coins bet, the bonus wheel is spun. The bonus amount on the reel is then awarded to the player. WOG games can also utilize the features as found in S-Plus Types 1, 4, or 5. WOG games can also be configured and released in the 'Standalone' format. BONUS IS INITIATED ON THE THIRD REEL. TYPE 27.1 TYPE 27.2 Auxillary VFD TYPE 28 Special S-Plus: Pay table consists only of three progressive levels; winning combinations which are all buy-a-pay progressives. Game also uses progressive increment rates which are different for all progressives and vary according to the number of coins played. TYPE 29 Type 0 Megajackpot (Wide Area Progressive) System S-Plus with a single progressive level and an overhead wheel, partitioned into 22 different payout amounts. When a bonus spin symbol is hit on the third reel with maximum coins bet, the bonus wheel is spun. The bonus amount on the reel is then awarded to the player. WoF games can also utilize the features as found in S-Plus Types 1, 4, or 5. WoF games can also be configured and released in the 'Standalone' format. TYPE 29.1 This type number has replaced type 35, please use type 29.1 in place of type 35. TYPE 29.2 TYPE 29.3 TYPE 29.4 TYPE 30 Special S-Plus: Game uses a base slot game with a n auxiliary gaming device connected above it. The Type 30 game awards a play of the auxiliary game when a bonus spin symbol in the base slot game lands on the third reel with max. coins bet. When the auxiliary game is played, the bonus amount won is awarded to the player. Type 30 slot games, as an option, can include features from the Game Types 0, 1, 4, or 5. The base stepper slot game is supplied by IGT, while the current configuration for the auxiliary device connected above it, is a flat-screen display of a video card game, as supplied by the I.G.C.A. TYPE 31 An Interactive game based on the TV game show of the same name, offered under two formats: as a Megajackpot (Wide Area Progressive) System game, or as a 'Standalone' S-Plus game. This S-Plus machine will initiate the feature game when maximum coins are bet and either the 'Jeopardy!' or the 'Double Jeopardy!' symbol lines up on the pay line for the third reel. The 'Spin Reels or Play Jeopardy' button flashes and the theme music is played as the thirty bonus boxes in the top box light up. Once the player presses the Spin switch or pulls the handle, the bonus box lamps start turning off in a random pattern until only one award remains lit. The player is then awarded the indicated amount (doubled if in 'Double Jeopardy') with congratulatory theme music played in the background. TYPE 32 An Interactive game of which a stepper slot base communicates with a top-mounted box which serves as the Barcrest 'Pinball' unit. When the special 'Pinball' symbol lands on the reels' payline, the game will initiate a special 'Pinball' mode. The player may fire up to 5 pinballs (this is a sequentially-lit display simulating the ball motion and ball direction) of which a lit pinball can land on a variety of different awards and are summed up for a final bonus award. The Bonus credits on the 'Pinball' unit are transferred to the S+ game where the player is paid the award. The amount of pinball rounds played are dependent upon the coins bet for that game: 1 coin = 1 round, 2 coins = 2 rounds and 3 coins = 5 rounds. The base cabinet's stepper slot machine is supplied by IGT, while the top-mounted pinball bonus display is supplied by Barcrest. TYPE 33 An Interactive game in which the player participates in the bonus round. The bonus round is activated when a special symbol lands on the payline. During the bonus round four offers of varying dollar amounts are offered to the player. Each offer contains 1 - 4 different dollar amount combinations. There are two switches on the top glass which allows the player to 'take' or 'leave' the current offer. If the player 'leaves' an offer, another offer is presented to the player to once again 'take it' or 'leave it'. If the player leaves all offers, then the fourth (last) offer is automatically paid. The stepper slot machine is supplied by IGT, while the top-mounted 'Top Dollar' bonus display is supplied by Barcrest. TYPE 34 An Interactive stepper slot machine of which a top-mounted box serves as the bonus feature for the slot game below it. The player participates in the bonus round. The bonus round is activated when a specific combination of symbols which contain up to two of the special symbols lands on the payline. During the bonus round the player is awarded a pay from the paytable, then the player is prompted to press the 'Hit' button which selects a multiplier (1, 2, 3, 4, 5, 6, or 10) to multiply the pay with. If the combination of symbols contains two of the special symbols, then the player is allowed to press the 'Hit' button again and receive another multiplier. Both multipliers and the original award are multiplied to give a final win amount. IGT supplies the stepper slot base game, while Barcrest supplies the top-mounted bonus display. TYPE 35 This type number is being replaced by 29.1, please use type 29.1 in place of Type 35." A Local Area Systems, Mikohn-Linked Progressive version of the Type 27 or Type 29: Wheel of Gold / Wheel of Fortune games. Currently, 'Wheel Winners' slot games have 22 stops within their bonus wheel, making the game structurally similar to a Type 29, Wheel of Fortune pay table, but paired with its own glass-graphics themes and cabinet design. TYPE 36 A Megajackpot System S-Plus (a Wide-Area Progressive, Interactive, Joint-Venture game) consisting of a slant-top stepper slot machine, with a vertically-mounted pinball machine which is above and a part of the slant-top. If a special reel symbol lands on the pay line of the stepper slot game, the vertically-mounted pinball machine goes into action, under a self-playing routine which controls the path of the launched pinball. The player is then awarded the pinball's prescribed pay table score after the pinball exits the playing field. The slant-top's stepper slot game is supplied by IGT, while the vertically mounted pinball machine is supplied by Anchor Gaming. TYPE 37 An Interactive stepper slot machine of which a top-mounted light board serves as the bonus feature for the slot game below it. The primary slot game (manufactured by IGT) has reels with special bonus symbols, while the secondary device (as supplied by Barcrest) serves as the bonus feature. If a 'Run For Your Money' bonus symbol on a reel lands on the payline, the bonus feature is initiated. The bonus feature consists of an upper-mounted display, a light board of four concentric circles, of which have various awards placed around the circles. When in the bonus mode and the 'Player Bonus Initiate' switch is pressed, the Barcrest unit lamps will light up, swirling around the outer circle to finally stop on an award of which the value is awarded to the player. If the unit lamps stops on a lit arrow pointing inward, the next inner concentric ring is entered by the lights and the above scenario starts over again in the new inner circle. This inward circling of the lightswill continue until the lamps stop to light up an award, or the lights advance all the way to the innermost circle which contains the maximum award for the game. TYPE 38 An Interactive game consisting of two sets of stepper slot reels, of which one set of reels is positioned atop another. When certain pay combinations or special symbols are hit on the pay line of the base slot game, it initiates the bonus slot game in the top box. The base slot game is supplied by IGT, while the top box or secondary device serves as the bonus reel slot game as supplied by Barcrest. TYPE 39 An Interactive Game stepper slot machine of which a top-mounted light board serves as the bonus feature for the slot game below it. The primary slot game (manufactured by IGT) has reels with special symbols graphically represented by precious gems. The secondary device (as supplied by Barcrest) consists of a light board which has a three by five configuration, and this device is initiated when a gem lands on the pay line of the reels of the primary slot game. When an initiating symbol lands on a pay line with the max. coins bet, a light in a corresponding row (from left to right) is lit. A win occurs when all three lights in one row are lit. The player is awarded the win amount for the row along with any pay amount on the reel game. If more than one row is completed, all wins are paid. TYPES 40-56 An Interactive, Joint-Venture Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The primary slot game (manufactured by IGT) has reels with special combinations or special symbols upon which landing on the pay line will initiate the top box or secondary device for bonusing features. The appearance, design and function of the secondary device or bonus frame ¿ as supplied by Anchor -- will vary depending upon the theme or style of the game. Anything won on the S-Plus or on the Secondary device is transferred to the S-Plus machine of which then credits the player at the end of the game. This Type 40 / 56 version adds some capabilities to the original Type 40 Anchor Gaming Secondary Device Conversion Kit. TYPE 40 Eureka, Casino Bowling, and Tic Tac Disco. An Interactive, Joint-Venture Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The primary slot game (manufactured by IGT) has reels with special symbols, upon which landing on the payline will initiate the top box or secondary device for bonusing features. The secondary device -- as supplied by Anchor Gaming -- comes in different themes and styles. TYPE 41 An Interactive Progressive Systems Game of which a top-mounted board serves as the bonus feature for the slot game below it. The primary slot game is manufactured by IGT, while the secondary device is supplied by Barcrest. The 'Cash Quest' Bonus, is a grid displayed on the secondary device known as the 'Play Field.' The player initiates the bonus by pressing the 'Cash Quest' button, which starts spinning a small , single, 12-stop reel in the top box. The reel may land on either an alternating 'Up Arrow' or a 'Right Arrow,' and there is a 50-50 chance for which arrow will be selected. The player moves up, or to the right, one square. If the player lands on 'Continue,' the reel spins again to move the player to a new square. This continues until the player lands on a credit value, of which the player is paid that amount. TYPE 42 An Interactive Progressive Systems Game of which a top-mounted, three-reel slot machine serves as the bonus feature for the slot game below it. The bonus game is initiated when a special symbol lands on the S+ pay line and more than one coin has been wagered. In the bonus game mode a random number is selected and the game will prompt the player to press the Jester Spin button to spin the Jester Game's reels. If the bonus reels stop on a winning combination, the winning amount is incremented to a display meter. The bonus game will continue until the assigned random number of bonus reel spinning opportunities is used up. The cumulative amount for the bonus game will then be transferred to the lower slot machine and awarded to the player. TYPE 43 An Interactive Game of which a top-mounted, three-reel slot machine serves as the bonus feature for the slot game below it. The bonus game is initiated when a special symbol on the third reel lands on the S+ pay line The 'Take Your Pick' bonus theme consists of a grid of multiplier values ranging from x1 to x10 and a grid of several coin amounts ranging from 10 to 100. These two grids on the bonusing top box may appear as two sets of an encircled jumble of numbers displayed side-by-side. This bonusing game offers a multiplier and coin amount to the player and gives the player the following three choices: collect the total value of the win (coin value times the multiplier value), change the coin value, or change the multiplier value. The player has two chances to change to coin value and/or multiplier value. The multiplied coin value that is accepted by the player or is awarded to the player by default * is credited to the player. * If the player has used up his or her chances to change or accept the first two offered values, the bonus game awards the player the third and final multiplied values. TYPE 44 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The Type 44 bonus game is initiated by the HR ('Hot Rod') symbol landing on the payline with max coins bet. The bonus displays a race on a figure-8 track; when the race stops, a pay value is offered. The player can either accept or reject the offer. If the offer is rejected, the player will be given a second and final offer with another race around the track. Pay values awarded in the bonus game are credited to the player. Any offer resulting in the top bonus award of 1000 ends the bonus and the player is paid. TYPE 45 An Interactive, Joint-Venture Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The primary slot game (manufactured by IGT) has reels with special combinations or special symbols upon which landing on the pay line will initiate the top box or secondary device for bonusing features. The appearance, design and function of the secondary device or bonus frame ¿ as supplied by Anchor -- will vary depending upon the theme or style of the game. Anything won on the S-Plus or on the Secondary device is transferred to the S-Plus machine of which then credits the player at the end of the game. This Type 45 is an expanded version of the Type 40's 'Light Conversion Kit for the Secondary Device.' This newer, expanded version of the 'Secondary Device,' also offers a free play or bonus game of one coin less than the max bet, can operate for multi-line, and/or multi-coin games, and implements a variety of other flexible capabilities over the original Type 40. Anchor Gaming - Secondary Device Conversion Kit, Multi-Line - Multi-Coin TYPE 46 An Interactive Progressive Systems Game which is a member of the 'Party Time' series of Megajackpot S-Plus Games. The bonus game is activated by the bonus-initiating symbol on the payline with any amount bet. A number of electronic light 'balls' will be fired into the play area, and will make their way down, diverted by lit bumper posts, landing in cups that each display stacked prize values. The player will have a number of chances to take what is offered ('Take Offer') and collect the accumulative prize value, or 'Try Again' to try to gain a better win. TYPE 47 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus game is activated when a special 'key' symbol lands on the payline of any one of the three reels with max coins bet. The first time the player acquires one or more keys, the available prize zones will be lit on the bonus display: zone one if the player has one key, zone two if the player has two keys, and zone three if the player has three keys. The zones with their displayed values are of increasing average worth. The player can use the keys immediately, or decide to save them and acquire more keys to access prizes in higher-valued zones. When the player saves the keys, they can elect to use one or more keys on one or more zones after every spin of the reels in the base game. When the keys are used, a pay value from the applicable zone is awarded to the player. The total number of keys a player can accumulate is 99. TYPE 48 An Interactive Progressive Systems Game which is a member of the 'Party Time' series of Megajackpot S-Plus Games. A top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus starts when the bonus initiating symbol lands on the payline with max coins bet. The player is offered a prize value and a multiplier value. The player may choose to accept the offer or may change either of the values. Only two changes are allowed. The player may choose to change both the prize value and the multiplier, or change the prize value twice, or change the multiplier twice. For all values, the odds for the changes are the same as the original offer. The player is not allowed to change the prize value or multiplier when the highest amount is offered. The prize value multiplied by the multiplier is paid to the player when the offer is accepted or when the two changes have been applied. TYPE 49 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The top box bonus is initiated by three FH symbols on or within one position of the payline with max coins bet. The top box has a light board showing rows of three of each of seven base game symbols forming a three by seven grid. Each column corresponds to a reel on the base game: the first column corresponds to reel 1, etc. Additional columns show corresponding pay amounts for each row of symbols. All top box lights and sounds are turned off when no top box bonus is in play. When the top box is initiated music starts playing and lights are lit. For games following the initiating game, top box symbols that land on the line will be lit in the corresponding column. Play continues until all three symbols in any row are lit. The bonus mode ends and the player is awarded the corresponding pay amount. TYPE 50 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The BD symbol on the payline with max coins bet initiates the bonus. Pressing the 'Boulder Dash' button lights prize values and arrows on an outer ring in the top box. If the light stops on an arrow (?), the light will move to the next inner ring and continue lighting prize values and arrows. If the light stops on a double arrow (? ?), the light will move two rings closer to the center. When the lights stop on a prize value, that value will be awarded to the player and the bonus game will end. TYPE 51 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The SB symbol on the payline with max coins bet initiates the bonus. The top box display consists of a 'Current Number' display, the values 1 through 12 listed twice in two columns, and the pays listed in an ascending order from the bottom to the top of a pay ladder. There are also two buttons; one labeled 'Higher' and one labeled 'Lower.' The first current number displayed for each bonus round has an equal chance of being 12 or 1. Excluding the current number, subsequent values displayed have an equal chance of being from 1 to 12 inclusive. When the 12 or 1 is displayed, the player must push the appropriate button, higher for 1 or lower for 12, to continue. At the beginning of the bonus, the lowest pay amount on the ladder is lit. The number on the current number display will be lit on both columns of numbers. The player must press the higher or lower button to continue. Based on the player's choice, all of the appropriate values above or below the current number will be lit in the first column. The second column light goes up and down until landing on a new current number. Choosing correctly increases the pay, lighting the next higher pay amount on the ladder. The light on the first column moves to match the light on the second column and the player selects higher or lower again. Play continues until the player chooses incorrectly or when 14 correct choices have been made. The pay amount last reached on the pay ladder is awarded to the player. TYPE 52 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus is initiated by the HB symbol on the payline with max coins bet. The top box display has 42 locations divided into three trails, two counters for trail symbols, a win meter, each of the six sides of a die, a 'Continue/Collect' sign, and a counter for the number of die rolls. All of the trails have pay amount, 'Collect', and mystery locations. The start location on each trail is signified by a square encompassing a pay amount. The mystery location is indicated by a question mark. In addition, the first two trails have symbol locations relating to the next trail available for play. When the bonus is initiated the start position on the lowest trail is highlighted and the pay amount listed is added to the win meter. The player presses the 'SPIN' button on the machine to roll the die. The die roll amount will be displayed on the trail in a clockwise direction. For each type of location on which the die roll lands, one of four things may happen: 1: A Pay Amount - The amount is added to the win meter. The die is rolled again. 2: Collect - The bonus ends and the total on the win meter is awarded to the player. 3: Mystery (?) - The 'Continue/Collect' sign flashes and there is a 50/50 chance that the bonus game will continue or end. When 'Collect' is highlighted, the bonus ends and the total on the win meter is awarded to the player. When 'Continue' is highlighted, the die is rolled again. 4: A Trail Symbol - One of the symbols on the trail symbol counter is lit. When the third trail symbol is lit, the start location of the next higher trail is highlighted and the amount is added to the bonus meter. The die is rolled again. The total numbers of die rolls completed without hitting a collect is highlighted on the die roll counter. Bonus play continues until a collect is hit or until the die has been rolled 30 times without hitting a collect. When the die has been rolled 30 times without hitting a collect, a special bonus award of 500 is added to the win meter, the bonus ends, and the total on the win meter is awarded to the player. TYPE 53 An Interactive Game of which a top-mounted secondary device serves as the bonus feature for the Slot game below it. The bonus is initiated by three BP symbols on a played line. The top box display has a game board with 54 squares, an offer meter, each of the six sides of a die, a 'Roll the Dice' button and a 'Take Offer' button. The game board includes 40 bonus amount squares as well as: 6 Knight squares, 6 Dragon squares, a Start square, and a 'Red Hot Roll' square. The bonus begins with the first roll of the die made automatically by the machine. From the start position, the marker moves forward the number of squares equal to the roll amount. When the marker lands on a square with a bonus amount, the player has the option of collecting the award with the 'Take Offer' button or continuing the bonus round by rolling the die again. Bonus amounts do not accumulate. When the marker lands on a square with a Knight, the marker is moved to a position higher on the board. The player has the option of collecting the bonus amount with the 'Take Offer' button or continuing by rolling the die again. When the marker lands on a square with a Dragon, the marker is moved to a position lower on the board. The bonus amount is awarded to the player and the bonus ends. If the marker lands on one of the lower bonus amount squares without landing on a Dragon first, the square is played as noted above. The player can continue rolling the die until the marker lands on a Dragon or the 'Red Hot Roll' square. If the marker reaches the 'Red Hot Roll' square, an automatic die roll determines which of six bonus amounts at the top of the board the player will receive. The bonus amount is awarded and the bonus ends. The marker will land on the 'Red Hot Roll' square even when the roll exceeds the number of squares between the marker and the square. (For example: A roll of 6 from position 46 will land the marker on position 48.) TYPE 54 An Interactive, Joint-Venture Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The primary slot game (manufactured by IGT) has reels with special combinations or special symbols upon which landing on the pay line will initiate the top box or secondary device for bonusing features. The appearance, design and function of the secondary device or bonus frame ¿ as supplied by Anchor -- will vary depending upon the theme or style of the game. Anything won on the S-Plus or on the Secondary device is transferred to the S-Plus machine of which then credits the player at the end of the game. This Type 54 is an expanded version of the Type 40's 'Light Conversion Kit for the Secondary Device,' which offers various configuration options for special scatter pay and multiplier configurations arranged for a 3 reel, 3 payline bonus display. Anchor Gaming ¿ Secondary Device Conversion Kit, with Special Pays TYPE 55 This is the non-system tournament S-Plus version of the WoG (Wheel of Gold, Type 27) or WoFII (Wheel of Fortune II, Type 29) bonus tables with the virtual reel maps moved to MAP2R(x) in the uncompiled DAT file. Tournament Version of the Wheel Game TYPE 57 A non-system, Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus game is initiated when the BN symbol lands on the payline with max coins bet. Bonus play starts and the first of four offers is made to the player. The player can choose to accept the offer or try again for a better offer. On the fourth offer the player is automatically paid the bonus amount. An offer consists of at least one and up to four pay amounts on the display. When either one of the x2 symbols is lit, the offer is doubled. When both x2 symbols are lit, four multiplies the offer. When the top bonus pay amount is offered, the player is automatically paid that amount and does not get the option to try again. BONUS INITIATOR IS THE BN SYMBOL ON THE THIRD REEL. TYPE 58 A non-system Interactive Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus is initiated by the BN symbol on the payline with max coins bet. The top box display has 36 locations divided into two trails, a counter for the trail symbol, a win meter, each of the six sides of a die, 'Continue' and 'Collect' lights (hidden), and a counter for the number of die rolls. Both of the trails have pay amount locations. The first trail has mystery locations indicated by a question mark, 'Collect' locations, and symbol locations relating to the second trail. The second trail has 'Spin Out' locations relating to the first trail. When the bonus is initiated the start position on the lowest trail is highlighted and the pay amount listed is added to the win meter. The player presses the 'SPIN' button on the machine to roll the die. The die roll amount will be displayed on the trail in a clockwise direction. For each type of location on which the die roll lands one of five things may happen: 1: A Pay Amount - The amount is added to the win meter. The die is rolled again. 2: 'Collect' - The bonus ends and the total on the win meter is awarded to the player. 3: Mystery ('?') - The 'Continue' and 'Collect' lights flash back and forth and there is a 50/50 chance that the bonus game will continue or end. The player must press the 'Spin' button to stop the flashing. When 'Collect' is highlighted, the bonus ends and the total on the win meter is awarded to the player. When 'Continue' is highlighted, the die is rolled again. 4: A Trail Symbol - One of the symbols on the trail symbol counter is lit. When the third trail symbol is lit, the start location of the next trail is highlighted and the amount is added to the bonus meter. The die is rolled again. 5: 'Spin Out' ¿ The bonus returns to the starting position of the first trail and the pay amount listed is added to the win meter. Also, one trail symbol highlighted onthe trail symbol counter is removed or unlit. The die is rolled again. The total numbers of die rolls completed without hitting a collect is highlighted on the die roll counter. Bonus play continues until a collect is hit or until the die has been rolled 25 times without hitting a collect. When the die has been rolled 25 times without hitting a collect, a special bonus award of 250 is added to the win meter, the bonus ends, and the total on the win meter is awarded to the player. TYPE 59 A non-system, Interactive S-Plus Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus is initiated by the TB symbol on the payline with max coins bet. The top box display has 13 playing cards ¿ Deuce through Ace, a score meter, a win meter, an Ace/King bonus jackpot meter, pays listed for each type of winning hand, a 'DRAW CARD' button and a 'TAKE WIN' button. The Ace/King bonus jackpot meter has a starting pay amount and conditions for the increase of the total. The player must press the draw button to start the bonus. The cards are selected with replacement on each draw from all thirteen cards. The Ace is worth 1 or 11. The Jack, Queen and King are worth 10 each. All other cards are worth their face value. The player must draw cards until the score is equal to or over 12 or until 5 cards have been drawn. The player can continue to draw cards until five cards have been drawn or the total of the cards drawn is 1or more. When the player scores 22 or more, the bonus game is ruled a bust, the bonus ends, and no pay amount is awarded to the player. Every bust that occurs increases the Ace/King bonus jackpot meter by 10. When the player scores 21 with the Ace and King as the first cards drawn, the bonus pay is awarded along with the amount on the Ace/King bonus jackpot meter and the bonus ends. When the player scores 21 with three sevens as the first cards drawn, the bonus pay is awarded and the bonus ends. When the player has drawn five cards and has not reached a total equal to or over 21, the bonus pay is awarded and the bonus ends. On all other hands the player is allowed to continue drawing. TYPE 60 A non-system S-Plus game that is under development. TYPE 61 Barcrest - Triple Double Diamond Deluxe with cheese. TYPE 62 An Interactive, Joint-Venture Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. This game is pending development. TYPE 63 KENNY ROGERS TYPE 64 S2000 Cleopatra 5R9L TYPE 65 BARCREST MONEY MAD MARTIANS TYPE 66 I Love Lucy S2000 TYPE 67 BARCREST QUACK SHOT TYPE 68 BARCREST KING CASH TYPE 69 SPAM TYPE 70 Beetle Bailey TYPE 71 Triple Texas Tea Quartermania bonus is initiated when there is one BN symbol on the third reel. TYPE 71.1 Triple Texas Tea Quartermania The bonus is initiated by three BN symbols. TYPE 72 Diablo Diamond Quartermania 3 line TYPE 72.1 Diablo Diamond TYPE 73 Big Times Pay TYPE 73.2 Bonus is initiated when a TP symbol shows up on the third reel. TYPE 74 Payback for Barcrest TYPE 75 Multi Pull TYPE 76 Super Spin Sizzling 7's TYPE 77 UNO TYPE 78 Super Mag 7 Also is CLASSIC 7'S TYPE NUMBER. TYPE 79 Harley WAP S2000 TYPE 80 Family Feud 3R1L TYPE 81 Double Diamond Run with free spins S2000 Bonus initiator is on reels 2,3 and 4. TYPE 82 BARCREST TOP DOLLAR 3R1L BONUS INITIATOR IS THE SF SYMBOL ON THE THIRD REEL. TYPE 83 Barcrest Top Dollar 3R5L TYPE 84 Family Feud 3R5L TYPE 84.1 TYPE 85 DIABLO DIAMOND QUARTERMANIA TYPE 86 FAMILY FEUD TRIPLE ROUND 3R5L TYPE 87 FAMILY FEUD TRIPLE ROUND 3R1L TYPE 88 TOP DOLLAR LUCKY ROLL TYPE 89 Triple Texas Tea 3R5L TYPE 90 MAGIC MIRROR TYPE 91 Double Diamond with free spins S2000 Bonus initiator is on reels 1,3 and 5. TYPE 92 Bonus is initiated by 3 BN Symbols. TYPE 93 Bonus initiator is the BN symbol on the third reel TYPE 94 Marilyn Spinning Triangle Bonus initiated when WF symbol on 3rd reel. TYPE 95 A non-system, Interactive S-Plus Game of which a top-mounted secondary device serves as the bonus feature for the slot game below it. The bonus is initiated by the TB symbol on the payline with max coins bet. The top box display has 13 playing cards ¿ Deuce through Ace, a score meter, a win meter, an Ace/King bonus jackpot meter, pays listed for each type of winning hand, a 'DRAW CARD' button and a 'TAKE WIN' button. The Ace/King bonus jackpot meter has a starting pay amount and conditions for the increase of the total. The player must press the draw button to start the bonus. The cards are selected with replacement on each draw from all thirteen cards. The Ace is worth 1 or 11. The Jack, Queen and King are worth 10 each. All other cards are worth their face value. The player must draw cards until the score is equal to or over 12 or until 5 cards have been drawn. The player can continue to draw cards until five cards have been drawn or the total of the cards drawn is 1or more. When the player scores 22 or more, the bonus game is ruled a bust, the bonus ends, and no pay amount is awarded to the player. Every bust that occurs increases the Ace/King bonus jackpot meter by 10. When the player scores 21 with the Ace and King as the first cards drawn, the bonus pay is awarded along with the amount on the Ace/King bonus jackpot meter and the bonus ends. When the player scores 21 with three sevens as the first cards drawn, the bonus pay is awarded and the bonus ends. When the player has drawn five cards and has not reached a total equal to or over 21, the bonus pay is awarded and the bonus ends. On all other hands the player is allowed to continue drawing. TYPE 96 Mystical Diamond Spin 2Coin TYPE 97 Pinball 2 Coin TYPE 98 Pinball 3 Coin TYPE 99 5Xpay Quarter mania - 3R3L bonus initiated when there is one BN symbol on the third reel. TYPE 99.0 TYPE 99.1 5Xpay The bonus is initiated by three BN symbols TYPE 100 AMERICAN GRAFFITI QUARTERMANIA II TYPE 101 TYPE 102 DD is a two times Multiplier TD is a three times multiplier F1: BA BB BC pays the $100 jewelry prize F2: BA BB BD pays the $300 jewelry prize. TYPE 103 TYPE 104 Mystical Diamond Spin 3Coin TYPE 105 Unicorn Feature is Triggered when Unicorn appears anywhere on reels 2,3 or 4. (45 Coin) TYPE 106 Silver Strike F1 -- -- 10 F2 -- -- 40 TYPE 106.0 The symbol ¿10¿ or the symbol ¿40¿ on the 3rd reel on a played line initiates the TYPE 106.0 bonus feature. There are 6 tubes in the top box, each containing coins or tokens of a certain denomination. For each initiating combo a certain number of coins will be dispensed from one of the tubes. Pay Combo Tube Coins Dispensed Total Value Average Pay* -- -- 10 Any of 1 - 5 1 $10 10 -- -- 40 6 only 1 $40 40 * In credits. Based on $ 1 game denomination. Pay Combo Tube Coins Dispensed Total Value Average Pay* -- -- 10 Any of 1 - 5 1 $10 40 -- -- 40 6 only 1 $40 160 * In credits. Based on $ 0.25 game denomination. The tube for each coin dispensed is selected with replacement. Tube Value per Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10 - 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5 $10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1 100.00% TYPE 106.1 The symbol ¿10¿ or the symbol ¿40¿ on the 3rd reel on a played line initiates the TYPE 106.1 bonus feature. There are 6 tubes in the top box, each containing coins or tokens of a certain denomination. For each initiating combo a certain number of coins will be dispensed from one of the tubes. Pay Combo Tube Coins Dispensed Total Value Average Pay* -- -- 10 Any of 1 - 5 1 $10 40 -- -- 40 6 only 1 $40 160 * In credits. Based on $ 0.25 game denomination. The tube for each coin dispensed is selected with replacement. Tube Value per Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10 - 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5 $10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1 100.00% TYPE 106.2 The symbol ¿10¿ or the symbol ¿40¿ on the 3rd reel on a played line initiates the TYPE 106.2 bonus feature. There are 6 tubes in the top box, each containing coins or tokens of a certain denomination. For each initiating combo a certain number of coins will be dispensed from one of the tubes. Pay Combo Tube Coins Dispensed Total Value Average Pay* -- -- 10 Any of 1 - 5 1 $10 10 -- -- 40 6 only 1 $40 40 * In credits. Based on $ 1 game denomination. The tube for each coin dispensed is selected with replacement. Tube Value per Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10 - 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5 $10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1 100.00% TYPE 106.3 Three 1B, three 2B or three 3B symbols on a played line initiate the TYPE 106.3 bonus feature. There are 6 tubes in the top box each containing coins or tokens of a certain denomination. For each initiating combo a certain number of coins will be dispensed from the tubes. Pay Combo Tube Coins Dispensed Total Value Average Pay* 1B 1B 1B Any 1 $10 40 2B 2B 2B Any 2 $20 80 3B 3B 3B Any 3 $30 120 * In credits. Based on $0.25 game denomination. The tube for each coin dispensed is selected with replacement. Tube Value per Coin Weight Range Probability 1 $10 9 1 - 9 18.00% 2 $10 9 10 - 18 18.00% 3 $10 9 19 - 27 18.00% 4 $10 9 28 - 36 18.00% 5 $10 9 37 - 45 18.00% 6 $10 5 46 - 50 10.00% Total 50 100.00% TYPE 106.4 Three RB, three HB or three BB symbols, or [RB HB BB] on a played line initiate the TYPE 106.4 bonus feature. There are 6 tubes in the top box each containing coins or tokens of a certain denomination. For each initiating combo a certain number of coins will be dispensed from the tubes. Pay Combo Tube Coins Dispensed Total Value Average Pay* RB RB RB Any of 1 - 5 1 $10 40 HB HB HB Any of 1 - 5 2 $20 80 BB BB BB 6 only 1 $40 160 RB HB BB 6 only 2 $80 320 * In credits. Based on $0.25 game denomination. The tube for each coin dispensed is selected with replacement. Tube Value per Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10 - 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5 $10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1 100.00% TYPE 106.5 Three 7 symbols on the play line initiate the TYPE 106.5 bonus feature. There are 6 tubes in the top box each containing coins or tokens of a certain denomination. For each initiating combo a certain number of coins will be dispensed from the tubes. Pay Combo Tube Coins Dispensed Per Coin In Total Value Average Pay Per Coin In* 7 7 7 Any 1 $10 40 * In credits. Based on $0.25 game denomination. Pay Combo Tube Coins Dispensed Per Coin In Total Value Average Pay Per Coin In* 7 7 7 Any 1 $40 40 * In credits. Based on $1.00 game denomination. Tube Value per Coin* $0.25/$1.00 Weight Range Probability 1 $10/$40 9 1 - 9 18.00% 2 $10/$40 9 10 - 18 18.00% 3 $10/$40 9 19 - 27 18.00% 4 $10/$40 9 28 - 36 18.00% 5 $10/$40 9 37 - 45 18.00% 6 $10/$40 5 46 - 50 10.00% Total 50 100.00% *The value of the coin dispensed depends on the game denomination. TYPE 106.6 The symbol ¿BN¿ on the 3rd reel on the played line with max coins played initiates the TYPE 106.6 bonus feature. There are 6 tubes in the top box, each containing $10 tokens. For each bonus initiation a $10 token will be dispensed from one of the tubes. $0.25 Game Denomination Pay Combo Tube Tokens Dispensed Total Value Average Pay* -- -- BN Any tube 1 $10 40 * In credits. This is based on $0.25 game denomination. Tube Value per Coin Weight Range Probability 1 $10 9 0 ¿ 8 18.00% 2 $10 9 9 ¿ 17 18.00% 3 $10 9 18 ¿ 26 18.00% 4 $10 9 27 ¿ 35 18.00% 5 $10 9 36 ¿ 44 18.00% 6 $10 5 45 - 49 10.00% Total 50 100.00% TYPE 106.7 TYPE 107 Bonus is initiated by the symbol on the third reel. TYPE 108 F1 is the Cup O Joe bonus and is initiated with the SF symbol on the third reel on the payline with max credits bet. TYPE 109 AC Coin Triple Stars Slotto F1 - BI BI BI TYPE 110 The Bonus is initiated by a SF symbol on the third reel. TYPE 111 AC coin BPID 43 will be used. TYPE 112 TYPE 113 THIS GAME IS SIMILIAR TO WHEEL OF FORTUNE TYPE 114 TYPE 115 TYPE 116 ELVIS VIVA LV TYPE 117 TYPE 118 TYPE 119 TYPE 120 TYPE 121 FUNNY FRUITS TYPE 122 I LOVE LUCY RUMBA TYPE 123 |
Cell Phone and Pad Mode imode wap wap2 |
NLG Archives Archives @ newlifegames.net Wayback Machine |
Contact Us NLG Shop 928 754-4147 Email Us 1788 Highway 95 30 BHC City AZ 86442 |