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Author Topic: update on custom sound simms.  (Read 1930 times)

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Offline Retro tech repair

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update on custom sound simms.
« on: November 28, 2014, 04:39:53 PM »
on the old site i had a topic on my attempts to make a custom sound simm( http://newlifegames.net/nlg/index.php?topic=26798.25 ). i put the project on hold because i ran into a few road blocks, and a member of the site that has disappeared recently had claimed to be releasing a way of getting custom sounds. i decided to look into it again and made a bit of progress. the good i was able to decode the file i get when reading the simms and i can actually convert them into tracks playable on the computer. the the problem i have is when i make a new sound track and flash it onto a sound simm it no longer passes the s2000s crc checks. unless i can find a way for fix the crc or bypass it entirely i dont see this being possible

Offline mvco

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Re: update on custom sound simms.
« Reply #1 on: November 28, 2014, 06:14:57 PM »
Sounds like a cool project!  I love playing with Simms in the various games.  Would be great to have custom ones available.  Your first buyer is already in line.   :drool04:

Offline foster

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Re: update on custom sound simms.
« Reply #2 on: November 28, 2014, 07:12:37 PM »
You can't bypass the CRC check since it is used for the Base (SB), Stepper Version (VS), Game Chips (SG), SS (S+ reel chip) and DSV Sound Simm

That is why it takes so long for the S2000 to start up when a sound SIMM is installed.





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Offline Retro tech repair

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Re: update on custom sound simms.
« Reply #3 on: November 28, 2014, 07:54:07 PM »
i wouldn't have thought a full bypass would be possible not easily anyway(i have a few ideas).

 

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