I would use a setting like this
Hopper Limit <7> [1] Determines when hand pays and hopper pays occur.
I set this to a a low amount like a 100 but not over 400 unless you like reloading the hopper on big cash outs. Also low setting saves wear and tear on the hopper
Quarter or quarter sized tokens the hopper only can handle about 3000 tokens/coins
Jackpot Limit <7> [2] Any single win over this limit causes the machine to go to a hand-pay condition.
I would change this depending on the theme but always it would be less than the top award, I liked that one to be a hand pay.
Credit Limit <7> [3] Determines the maximum number of credits that can be accumulated.
tet to 9999
Bill Acceptor
Credit Limit <7> [5] Determines the maximum number of credits that can be accumulated before the game stops accepting bills. The limit must be less than the credit limit or $2,500, whichever is less.