"With it closed now the key will bring it to a 65,0"
That code [65-0] means the single Eeprom chip is bad on the motherboard or backplane board on the floor under the MPU.
I had to say this in this way because many people get the MPU and motherboard mixed up.
The motherboard on an S+ is the one on the floor with all the harnesses running from it.
The MPU is the circuit board with the big black knob that has the blue volume potentiometer dial on top with the SS Game & SP reel chips, CMOS chip, and 3.6v battery.
If you have good soldering skills, you can easily cut the 8-pin legs at location [U1] and swap it out with a new blank 8-pin CSI 24c04 chip.
You can find it on ebay fairly cheap...It's kinda nice to solder in a 8-pin socket 1st - those are cheap as well.
Let me look for some for you.
Finally, to answer your other question, the reels stop from right to left when the machine is booted up for the 1st time after a memory loss.
The reason why the memory was erased or corrupted was because of the battery change.
The battery is what keeps the settings and accounting data intact in the CMOS chip next to the SP & SS chips on the MPU.
After one regular game is played, the reels will spin in stop in normal order of left to right.
I would like to add that if you do NOT have any soldering skills, then it would be best to get yourself another motherboard.
The reason why your MPU worked in the other good cabinet was because the 24C04 chip is fine on the motherboard.
You also noticed the ram clear chip worked well in that other cabinet too.
Again, that is because of the good 8-pin 24c04 chip.
If you had went in the accounting mode by turning the reset key in the other machine, you would have noticed that there were no "Coins In", nor "Coins Out" data.
You may have missed that the reels stopped from right to left as well because of the ram erasure.